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Need help understanding the Default Skeleton in maya

So i’m pretty new to animation in general, what i am trying to do today is make some additional animations with maya using the default skeleton included with UE4.

the first thing that I noticed were “extra” joint chains labeled as ik_hand_root and ik_foot_root.
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I’m sure these serve a purpose but I’m kind of at a loss concerning where and how to start now. after looking at some default anims inside of Maya, i noticed all the “extra” joints are moving and attached to the main skeleton, but when when i move and rotate the joints around, they are not playing nice. I’m going to need some controls. should i just parent the extra joints to the hands and feet? Is there anyone out there with more Maya experience and a few minutes to point me in the direction of turning this thing into a manageable rig? I could really use a few tips on setting up the skeleton to begin animating.

Thanks in advance!
-NF

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if you want extra animation the best way and easy way its working with ART
you must install the plugin in maya.