So I am trying to learn more about Unreal and am not retaining much information for videos, so I figured I would start reverse engineering the ContentExamples. Currently I am looking at the random mesh blueprint that is in map “Blueprints_Advanced” and is the first example:
I decided I wanted to try and change the mesh that is shown on this example, so I clicked on Edit BP_Random_Meshes and I believe I found an array that has the meshes:
I’m not sure where the black boxes are coming from since it just shows the white box mesh, but I would like to see what happens if I at least change one of them.
So I changed the mesh to something else and then hit compile and save figuring this should make it different:
I clicked on the viewport tab to see if it shows the new mesh I have chosen, it seems to, and each time I hit compile it randomizes position/scale/rotation as expected:
But when I look back at the map the meshes have not changed, even if I keep hitting compile and save or close/reopen the map it does not change the mesh, but it does still randomly change position/scale/rotation:
So why the heck is this blueprint not working how I expect it to work? What am I missing here?