(NEED HELP) UE5 root motion not working when importing FBX

Hello @PlayboiSammmy, I’ve had this issue a few times before in Maya, but I believe the solution would be the same in Blender…

In Maya, it’s as easy as dragging the root bone out of the parent (in your case, SKM_Sam) and re-exporting the FBX. This will ensure the root bone is the first in the hierarchy instead of the group.

I’m not very familiar with Blender, so I’ve found another post that seems to guide you through the export process: Skeletal Meshes exports with wrong root bone - #4 by Sab_Rango

I hope that helps, let me know how it goes!