So I have this issue where when i enable root motion on my characters animation it does not move the capsule component. To answer some common issues, yes I have it enabled in the animation, yes I have a slot in my animation blueprint and yes I made it an animation montage.
Here is some examples(Uploaded to imgur cuz the file size)
This is only a problem when I export as FBX. When I import the FBX in UE5, unreal creates the actual armature from blender as the root.
When I export as glTF2.0 it works perfectly fine.
I guess my question is how do I get Unreal to recognize the bone named “Root” in Blender to be the top of the hierarchy in unreal 5?
Thank you in advance, this has been a headache