what i am simply trying to do is “Enable” and “Disable” Pawn Objects, which are attached to actors, through a button press. <------
When i push a button only my character’s spawned object shows up.
Example
However when i detach the controller input from the AI, and simply set it to “Event Begin play” the sphere object spawns correctly.
Example
I am totally lost on how to enable and disable both character’s spawned objects.
How I understand, you need to spawn/enable all “shields” on both characters by pressing one button?
First approach, short for the test, is using Level Blueprint. There you can create links to your actors and do specific actions for each one.
Second approach, useful, in your Character Blueprint or Level Blueprint, call the function “Get All Actors Of Class”. It will return an array that can be proceeded with “ForEachLoop” node.
Third approach is an improved second, using Tags. It will allow to be more specific. Here is detailed examples how to use “Get All Actors Of Class” and Tags
I would put these functions in the GameMode Blueprint instead of the Level’s, since it sounds like a game mechanic thing that can be used on multiple levels!