Thanks, I forgot all about the prefixes. I’m still getting the “‘float’ should be preceded by ‘;’” and “error C4430: missing type specifier” though. I should probably post the whole header.
Original
#ifndef _SIXENSE_H_
#define _SIXENSE_H_
#if defined(WIN32)
#ifdef SIXENSE_STATIC_LIB
#define SIXENSE_EXPORT
#else
#ifdef SIXENSE_BUILDING_DLL
#define SIXENSE_EXPORT __declspec(dllexport)
#else
#define SIXENSE_EXPORT __declspec(dllimport)
#endif
#endif
#else
#define SIXENSE_EXPORT
#endif
#define SIXENSE_BUTTON_BUMPER (0x01<<7)
#define SIXENSE_BUTTON_JOYSTICK (0x01<<8)
#define SIXENSE_BUTTON_1 (0x01<<5)
#define SIXENSE_BUTTON_2 (0x01<<6)
#define SIXENSE_BUTTON_3 (0x01<<3)
#define SIXENSE_BUTTON_4 (0x01<<4)
#define SIXENSE_BUTTON_START (0x01<<0)
#define SIXENSE_SUCCESS 0
#define SIXENSE_FAILURE -1
#define SIXENSE_MAX_CONTROLLERS 4
typedef struct _sixenseControllerData {
float pos[3];
float rot_mat[3][3];
float joystick_x;
float joystick_y;
float trigger;
unsigned int buttons;
unsigned char sequence_number;
float rot_quat[4];
unsigned short firmware_revision;
unsigned short hardware_revision;
unsigned short packet_type;
unsigned short magnetic_frequency;
int enabled;
int controller_index;
unsigned char is_docked;
unsigned char which_hand;
unsigned char hemi_tracking_enabled;
} sixenseControllerData;
typedef struct _sixenseAllControllerData {
sixenseControllerData controllers[4];
} sixenseAllControllerData;
#if defined(__LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
extern "C" {
#endif
SIXENSE_EXPORT int sixenseInit( void );
SIXENSE_EXPORT int sixenseExit( void );
SIXENSE_EXPORT int sixenseGetMaxBases();
SIXENSE_EXPORT int sixenseSetActiveBase( int i );
SIXENSE_EXPORT int sixenseIsBaseConnected( int i );
SIXENSE_EXPORT int sixenseGetMaxControllers( void );
SIXENSE_EXPORT int sixenseIsControllerEnabled( int which );
SIXENSE_EXPORT int sixenseGetNumActiveControllers();
SIXENSE_EXPORT int sixenseGetHistorySize();
SIXENSE_EXPORT int sixenseGetData( int which, int index_back, sixenseControllerData * );
SIXENSE_EXPORT int sixenseGetAllData( int index_back, sixenseAllControllerData * );
SIXENSE_EXPORT int sixenseGetNewestData( int which, sixenseControllerData * );
SIXENSE_EXPORT int sixenseGetAllNewestData( sixenseAllControllerData * );
SIXENSE_EXPORT int sixenseSetHemisphereTrackingMode( int which_controller, int state );
SIXENSE_EXPORT int sixenseGetHemisphereTrackingMode( int which_controller, int *state );
SIXENSE_EXPORT int sixenseAutoEnableHemisphereTracking( int which_controller );
SIXENSE_EXPORT int sixenseSetHighPriorityBindingEnabled( int on_or_off );
SIXENSE_EXPORT int sixenseGetHighPriorityBindingEnabled( int *on_or_off );
SIXENSE_EXPORT int sixenseTriggerVibration( int controller_id, int duration_100ms, int pattern_id );
SIXENSE_EXPORT int sixenseSetFilterEnabled( int on_or_off );
SIXENSE_EXPORT int sixenseGetFilterEnabled( int *on_or_off );
SIXENSE_EXPORT int sixenseSetFilterParams( float near_range, float near_val, float far_range, float far_val );
SIXENSE_EXPORT int sixenseGetFilterParams( float *near_range, float *near_val, float *far_range, float *far_val );
SIXENSE_EXPORT int sixenseSetBaseColor( unsigned char red, unsigned char green, unsigned char blue );
SIXENSE_EXPORT int sixenseGetBaseColor( unsigned char *red, unsigned char *green, unsigned char *blue );
#if defined(__LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
}
#endif
#endif /* _SIXENSE_H_ */
Mine
#pragma once
#include "GameFramework/Actor.h"
#define _SIXENSE_H_
#define SIXENSE_EXPORT __declspec(dllimport)
#define SIXENSE_BUTTON_BUMPER (0x01<<7)
#define SIXENSE_BUTTON_JOYSTICK (0x01<<8)
#define SIXENSE_BUTTON_1 (0x01<<5)
#define SIXENSE_BUTTON_2 (0x01<<6)
#define SIXENSE_BUTTON_3 (0x01<<3)
#define SIXENSE_BUTTON_4 (0x01<<4)
#define SIXENSE_BUTTON_START (0x01<<0)
#define SIXENSE_SUCCESS 0
#define SIXENSE_FAILURE -1
#define SIXENSE_MAX_CONTROLLERS 4
USTRUCT()
struct FSixenseControllerData
{
GENERATED_USTRUCT_BODY()
float pos[3];
float rot_mat[3][3];
float joystick_x;
float joystick_y;
float trigger;
unsigned int buttons;
unsigned char sequence_number;
float rot_quat[4];
unsigned short firmware_revision;
unsigned short hardware_revision;
unsigned short packet_type;
unsigned short magnetic_frequency;
int enabled;
int controller_index;
unsigned char is_docked;
unsigned char which_hand;
unsigned char hemi_tracking_enabled;
//You must include constructor
FSixenseControllerData()
{
//your default values
}
};
USTRUCT()
struct FSixenseAllControllerData
{
GENERATED_USTRUCT_BODY()
FSixenseControllerData controllers[4];
//You must include constructor
FSixenseAllControllerData()
{
//your default values
}
};
UCLASS()
class ASixense : public AActor
{
GENERATED_UCLASS_BODY();
UPROPERTY()
FSixenseControllerData MyControllerData;
UPROPERTY()
FSixenseAllControllerData MyAllControllerData;
virtual void BeginPlay() OVERRIDE;
SIXENSE_EXPORT int sixenseInit(void);
SIXENSE_EXPORT int sixenseExit(void);
SIXENSE_EXPORT int sixenseGetMaxBases();
SIXENSE_EXPORT int sixenseSetActiveBase(int i);
SIXENSE_EXPORT int sixenseIsBaseConnected(int i);
SIXENSE_EXPORT int sixenseGetMaxControllers(void);
SIXENSE_EXPORT int sixenseIsControllerEnabled(int which);
SIXENSE_EXPORT int sixenseGetNumActiveControllers();
SIXENSE_EXPORT int sixenseGetHistorySize();
SIXENSE_EXPORT int sixenseGetData(int which, int index_back, FSixenseControllerData *);
SIXENSE_EXPORT int sixenseGetAllData(int index_back, FSixenseAllControllerData *);
SIXENSE_EXPORT int sixenseGetNewestData(int which, FSixenseControllerData *);
SIXENSE_EXPORT int sixenseGetAllNewestData(FSixenseAllControllerData *);
SIXENSE_EXPORT int sixenseSetHemisphereTrackingMode(int which_controller, int state);
SIXENSE_EXPORT int sixenseGetHemisphereTrackingMode(int which_controller, int *state);
SIXENSE_EXPORT int sixenseAutoEnableHemisphereTracking(int which_controller);
SIXENSE_EXPORT int sixenseSetHighPriorityBindingEnabled(int on_or_off);
SIXENSE_EXPORT int sixenseGetHighPriorityBindingEnabled(int *on_or_off);
SIXENSE_EXPORT int sixenseTriggerVibration(int controller_id, int duration_100ms, int pattern_id);
SIXENSE_EXPORT int sixenseSetFilterEnabled(int on_or_off);
SIXENSE_EXPORT int sixenseGetFilterEnabled(int *on_or_off);
SIXENSE_EXPORT int sixenseSetFilterParams(float near_range, float near_val, float far_range, float far_val);
SIXENSE_EXPORT int sixenseGetFilterParams(float *near_range, float *near_val, float *far_range, float *far_val);
SIXENSE_EXPORT int sixenseSetBaseColor(unsigned char red, unsigned char green, unsigned char blue);
SIXENSE_EXPORT int sixenseGetBaseColor(unsigned char *red, unsigned char *green, unsigned char *blue);
};
It would seem that “GENERATED_…” lines are all red squiggly in visual studio. Removing them stops the requests for “;” but causes new errors, unsurprisingly…