I started over on my project to use some different techniques then I did the first time around…
I added the melee combo system from Moize Opel on Youtube (or MezioPleo here on the forums) to the ARPGiS by Vanguard Interactive.
After doing so I had to change a few things to make the animations work properly again and now… I can only have one thing working at a time, currently running around works, the combo animations work, but my jumping animation doesn’t…
What do I need to do from the “Cast To InventoryPlayerCharacter node” to make it realize it needs to play the jump animation when I jump, and the walk when I walk?
I’m sure I’m close, but I just don’t know what node to go with…
Yes exactly, only when I drag a line from the Cast Node to the Top Valid, the bottom one automatically disconnects, so I must choose either the top or the bottom
I need some kind of a node to allow both connected at the same time, but don’t know what that is.
I mean exactly that, While playing the attack animations, I should not be able to walk/slide.
I say “Gumby action” as in the old claymation kids show Gumby. He doesn’t walk, he just slides
But I have actually FIXED this problem and now when I play my attack combo, my character does in fact stop moving!