Need help to link a third party SDK

I have a third party SDK for C++ with some .dll .h .lib files. I follow this tutorial. I placed them at [project]/ThirdParty/Usens/bin , [project]/ThirdParty/Usens/include and [project]/ThirdParty/Usens/lib .

and the Build.cs is here

However, when I include one of the .h file in one of my unreal project’s .cpp file and compile, the unreal editor’s compile button will disappear.


Hi wukakuki,

Did you manage to find a solution?
I am trying to do the same but I haven’t found a way yet!