Hi Epics,
I’m using UE4 source version 4.10, and trying to enable my oculus cv1.
At first I downloaded 4.11 source from github, and build development editor successfully, but failed when building debug editor.
It reports some chars in the code(most of them are from nvapi module, and OpenGLCommands.cpp) can not be saved in the current code page, then I followed every hint and resaved these files, build again.
And I encountered these errors:
"
[63/225] Link UE4Editor-Renderer-Win64-Debug.dll
2> creating library E:\UnrealProjects\UnrealEngine-4.11-Oculus\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Renderer-Win64-Debug.lib and object E:\UnrealProjects\UnrealEngine-4.11-Oculus\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Renderer-Win64-Debug.exp
2>Module.Renderer.9_of_9.cpp.obj : error LNK2011: precompiled object not linked in; image may not run
2>E:\UnrealProjects\UnrealEngine-4.11-Oculus\Engine\Binaries\Win64\UE4Editor-Renderer-Win64-Debug.dll : fatal error LNK1120: 1 unresolved external command
2> HeadMountedDisplay.generated.cpp
2> [65/225] Link UE4Editor-AndroidDeviceDetection-Win64-Debug.dll
…
"
Please help me out, thanks very much.
xiuxiu