hi, or my name is J. Brooks, and that an artist from Denmark
have a really cool project that working on, or that want to make something like Halo 5, and then either Metroid Prime - series, or with nods, and critters from the Dead Space art school
here’s my character
the idea is to make a female ’ Navy SEAL ', or something like praise to the better US special forces that know of, and not sure how to make it towards either horror, or worse sci fi, and have been working on this idea for a jam, or however now want to make it into almost a movie
could get any suggestions for how to proceed from here, and sort of a noob to very pro engines, or gonna need at least tutorials, and how to get started on coding things, or not sure could buy AI, and 3D content from a store
#thx, or to ever better products, and theater
J. Brooks, or ’ C. Lamb ’
For creating characters and other models you can purchase and sometimes acquire free assets from the marketplace, though id recommend getting blender, it’s a great starting point for those interested in 3D artwork and more than capable for making AAA quality assets for a game if you put in the work to learn it. You’ll also want a program to paint textures, I use procreate on my iPad and corel painter with a stylus on my PC. These both cost money but there are free options out there. As an artist don’t be afraid to just dive in and start exploring. There is a wealth of tutorials on YouTube for blender. As far as Unreal, you don’t necessarily have to know c++ to start creating projects(though it definitely would help to learn of you plan on creating larger complex games) the blueprint system in unreal is pretty powerful and capable of getting quite a bit done and relatively easy to use for those with little to no coding experience. Like blender, there is also a wealth of tutorials on YouTube for Unreal. I like Ryan Laley(blueprint) and Alamars Dev Domain(c++) both helped me learn the basics. Best of luck friend!