Need Help to figure out why my damage field only works sometimes

I have a projectile the on hit spawns a sphere collision that damages ever second till it leaves, but it only works from some angles

Here is it not working

Here is it working

this is the same run, only difference is where i’m standing and where it hits

Here is the Blast Blueprint and Here is the projectile that spawns it

This is the error i get when it does not work

You’ve got something mad going on in your BP here:


Basically the false pin in connecting back into the if statement. I think it might be a lot easier to debug once you take that link out…