Hello,
I have a simple request for help here.
I am somewhat new to Unreal Engine. I have dabbled a bit in the engine before using C++. But now coming back I want to start a truly blank project. I forgot how I deleted the whole bloatware with the terrain, HLOD’s and the world partioning things.
I always started a C++ blank project, this time I want to go with Blueprint blank project. I don’t know how to delete everything so it is truly a blank project. Well the lighting stuff, skybox and distance fog can stay. I just want to remove the terrain and every setting that is tied to it like World Partitioning.
It is super frustrating that Unreal Engine forces a preset with some dumb Terrain that noone will use in their game anyways, instead of just letting us start with a truly blank project. The lighting, fog and sky, that is not so important to have set up but is nice to get some protoype going. But the terrain ■■■■ just drives me mad.
I wanna add my own stuff and build a big level without world partioning, but level streaming but mentally I am really challenged because I am not so familiar with UE and I have to keep thinking how much bloatware and stupid settings I have to get rid of that UE has set up for whatever reason on a BLANK PROJECT.
Jesus christ, who asked for this even?
Please can someone help me get rid of Terrain, World Partioning and have everything set up for Level streaming?