Need Help To Cleanse New Blank Project

Hello,

I have a simple request for help here.

I am somewhat new to Unreal Engine. I have dabbled a bit in the engine before using C++. But now coming back I want to start a truly blank project. I forgot how I deleted the whole bloatware with the terrain, HLOD’s and the world partioning things.

I always started a C++ blank project, this time I want to go with Blueprint blank project. I don’t know how to delete everything so it is truly a blank project. Well the lighting stuff, skybox and distance fog can stay. I just want to remove the terrain and every setting that is tied to it like World Partitioning.

It is super frustrating that Unreal Engine forces a preset with some dumb Terrain that noone will use in their game anyways, instead of just letting us start with a truly blank project. The lighting, fog and sky, that is not so important to have set up but is nice to get some protoype going. But the terrain ■■■■ just drives me mad.

I wanna add my own stuff and build a big level without world partioning, but level streaming but mentally I am really challenged because I am not so familiar with UE and I have to keep thinking how much bloatware and stupid settings I have to get rid of that UE has set up for whatever reason on a BLANK PROJECT.

Jesus christ, who asked for this even?

Please can someone help me get rid of Terrain, World Partioning and have everything set up for Level streaming?

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I understand your frustration. To start a truly blank project in Unreal Engine with Blueprint, you can follow these steps:

  1. Create a New Project: Start by creating a new project using the Blueprint project template.
  2. Remove Terrain: You can delete the terrain by going to the “Landscape” mode and selecting “Manage.” From there, you can delete any existing landscape you don’t want.
  3. Disable World Partitioning: To disable World Partitioning, go to the “World Settings” in the “Settings” tab. Here, you can uncheck the “Enable World Partition” option.
  4. Adjust Other Settings: You can also review and adjust other project settings as needed to suit your requirements.

This should help you get started with a more blank project in Unreal Engine. Remember, Unreal Engine tries to provide a starting point for various project types, and sometimes, it might include elements you don’t need, which can be frustrating. But with a few adjustments, you can tailor the project to your specific needs. Good luck with your Unreal Engine endeavors!

you can right click on the Content Browser and Create a new Level to get an empty level.

I would also recommend watching some getting started tutorials on YouTube or the Learning Tab here to avoid frustrations like this in the future and familiarize yourself with the editor.