I have set up an explosion to occur when the mesh is fractured but it looks like the explosion doesn’t happen until the fractured mesh deletes itself. how can I fix it so that it happens on fracture and not on actor deletion?
I have set up an explosion to occur when the mesh is fractured but it looks like the explosion doesn’t happen until the fractured mesh deletes itself. how can I fix it so that it happens on fracture and not on actor deletion?