Recently I found that sometimes my UE4 “is not responding” to what I tell him to do.
For example, I created this Blueprint in order to spawn 10 floor tiles when the game start.
By the way,I am doing the endless running prototype that is posted on UE4 youtube channel.
After I changed to spawn 10 tiles, (for loop from 0-9), when I hit simulate, it does not show 10 tiles.
Instead of showing 10, it still shows one.
The worst part is when I save all changes and quit the engine, after I open it again, this time it does not show any floor tile at all.
This kind of situation happended to me a few times already.
Is there anyone encountered the same issue? As in sometimes even though you changed the blueprints, the engine does not give you the corresponding respond?
Any suggestion is welcomed!