For my college FMP i am creating a horror like game that is set in a mineshaft. i have managed to implement an AI that follows you around and teleports within a radius if he gets too far away. However, i would like to implement a feature that will add a noise if the AI teleports within the players FOV much like in slender. However, because this is a college project i am stuck to using the blueprints only and was wondering how i could implement this vie blueprints. Any help is appreciated. Thanks in advance!
Why not, when teleporting, play a sound in the node before. You could play it at players location or the bots.
I only want the sound to play though if the enemy teleports into the characters field of view :o
You could do a line trace, compare both locations, check rotation between the 2 and is less then 45 degree, play sound.
Ill give it a try but im a UDK noob :3 thanks for the assist bro
You using UDK. Sorry man, my bad. thought you were using UE4. got no idea. delete this thread and re-post with UDK in the title. Or you will get answers like mine.
My bad bro, I just checked and I am using UE4, I didn’t know there was a difference :3
If you need more help, just ask