Ok, so, I’m a 3D artist and I have a game concept working kinda alright.
But, I have an issue.
I order to create local multiplayer I followed a tutorial that helped me create a variable, an e_num, called NumberOfPlayersInGame.
It works great in the GameMode BluePrint. I can change the number of players via a roll down menu.
But now I’m trying to create a menu, and have that menu BluePrint tell the GameMode BluePrint what to use.
In my head it feels like I should have to cast to the GameMode BP and set the value of the NumberOfPlayersInGame variable.
Buuut I clearly have no idea of what I am doing. It’s like it doesn’t even react to me casting to it.
Can anyone tell me what I would have to do in order to use my menu widget BP to tell the GameMode what default setting to use in the BP?