Hey all, need a little bit of help with a blueprint. What I am trying to do is get an object to change its rotation based on the movement of the left thumbstick on a gamepad.
Specifically, I want it to rotate forward/back/left/right a specific maximum when i push the thumbstick all the way, and for the rotation to return to normal as i release the thumbstick.
Right now, i have managed to get the object to rotate when I move the thumbstick, and have somewhat managed to get it to return to its original rotation with RInterp To, but I cant get a maximum rotation to work, and the speed of the return to original rotation is… a bit fast? I set the RInterp To speed to .0001 and it is still super fast… maybe because it is connected to event tick?
Below are screens of what I have so far.