Need help researching how to implement physics based movement and dismemberment to multiple legged robots.

I need some help finding out how i can implement these functions to a robot model I have.
In this case its the free unreal asset that has 4 legs and a cannon on it. I want to test out if i can implement a system akin to the what is shown in the game “Arc Raiders” were the robot can lose limbs based on localized damage and for it to adapt its walking animation based on the lost limbs. I want to know what things and systems to research further in order to implement this and how to go about it if anyone knows. Thanks.

Hey there @Soralice_6! Welcome to the community! As for the limbs coming off, you’re going to want to have them separated into multiple meshes attached to the skeleton, then hiding them/showing the destroyed bits when the damage comes in.

There’s a number of ways to go about animations here, but if you’re trying to handle it with physical based animation that can also react to hits, then if you want you can also set it up to droop a bit and change it’s gait. There’s not too many direct tutorials for exactly what you’re looking for across the board. Here’s some resources on making that happen!

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