I have a blueprint for a gun and in this blueprint I have made a overlap check where the cone in front of my gun checks to see if there are any physics objects overlapping it and if so it checks it as overlapped and also puts the overlapped object into a reference.
From there I check to make sure that both the right mouse button is being held down AND that the object is still overlapping on every event tick. If both of those are true then it executes “Server_StartPull” and “Client_StartPull” as seen below.
At this point you get the gist of what I’m trying to do but my problem is that even though this works perfectly in single player, it doesn’t seem to work once so ever in multiplayer. Nothing happens for neither the client nor the server when the right mouse button is held down and the object is overlapping the cone. Anybody have any solutions or suggestions?


