Need help Recreating The Last Reality Portal From The Ch2 End Event

I’m trying to recreate the portal effect from the ch2 end event so that I can use the effect in a future map I plan to make and i’ve found a way to do it with translucent and additive materials using custom stencil but that has some problems

Translucent: meshes made of multiple parts constantly fighting over each other and sorting isent always an option

additive: meshes never fully opaque and look ghostly depending on mesh

I would like to know if recreating the effect with masked materials is possible since masked materials cant use the scene texture node

Note: Portal effect must use a texture

The portal effect I made in uefn

Hello, I wasn’t familiar with the portal from the event, so I had to watch a video.

If the effect must use a texture - you can try this method to add depth. (This method would make the UFOs appear very ‘static’ though…)

I’m also imagining a big skydome mesh with a hole masked out of it.

The Motherships are 3d models and are using masked materials and a texture to act like its behind a portal

The Texture in question

Better view of the portal effect using free cam
Video

Thanks for the extra info + Image,

I’d try moving forward with a masked texture.

Imagine that, but in the middle of a massive skydome static mesh. So it’s like a giant half-bubble with a hole poked in it.

Be sure to either enable ‘Two Sided’ in your material or change the normals so that they face inwards.

This method will require some configuration of the UVs of the half-sphere. (Possible with the built in modeling tools)

Sadly that’s not gona work, i’ve already tried that a while ago