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Need help rebuilding plugin

I found a plugin for Zstandard compression for Pak files on github. But it hasn’t been updated to support anything higher than 4.22 I believe. The developer is Chinese and I haven’t been able to get a hold of him to ask for a 4.25 version. So I would have to rebuild it for 4.25 myself. But I know nothing about C++ programming to even begin to fix it. I need this plugin updated soon as my current project needs to be finished within the next 2 months and I plan on using Zstandard compression in it. Here is the link to the github page: GitHub - hxhb/ue4-zstd: UE4 ZStandard Compression Plugin

I tried following tutorials on rebuilding manually using a C++ project and Visual Studio, but it always fails with some error about “abstract class” or something. I haven’t a clue what that means.

Can anyone here figure it out?

Still looking for help.

GitHub - ufna/ue4-zstd: UE4 ZStandard Compression Plugin I’ve updated it to be compiled, but not tested.

Sweet. Gonna do some testing and see how it goes. Thank you so much!