Need help properly orienting rope mesh towards vector point

Hi! I was working on a for fun Spider-Man physics projects and had no idea how to make dynamic web like the one in game, I tried a beam emitter but it just didnt get me the result I needed, I also tried using a rigged mesh but unfortunately was unable to get it to attach to the target point. Any help is accepted. So basically what i need help on is how can I get the mesh to actually attach to the point rather than just follow the direction of the parent. Do i put it in with the character model and rig it aswell? P.S: Already did try using the transform modify bone but it just resulted in the mesh glitching out link text (Video for reference, Mesh works perfectly on the one hand swing animation since it points directly at the swing point)