Need Help: Pasting text from clipboard into a packaged game's text box

Hello everyone,

 So I have a project completed and packaged, in it, I have a text box which is supposed to receive text from the windows clipboard, however the paste option from the context menu is grayed out, even though I have copied text to the clipboard....

Does anybody have an idea on what should be done here?

Thanks in advance :slight_smile:

I’d like to know this too

the paste option is grayed out because the packaged text box relies on slate’s paste command and that has no default key binding once the build is shipped, so the context menu stays disabled even when the clipboard has text.

you can skip the context menu entirely, read the os clipboard into a string yourself and call SetText on the box from a paste button, dont wait on the built in menu.

for reading the windows clipboard at runtime Runtime Clipboard Utility, a free Blueprint clipboard plugin for Unreal Engine 5, gives you Paste Text from Clipboard and Has Clipboard Text nodes that work in packaged builds: Runtime Clipboard Utility — Free Copy & Paste Text Nodes for Blueprints (UE5) | Fab