I need to pass a variable from a material parameter inside a child Blueprint that is nested inside another master Blueprint and then referenced from the latter master’s child so that I can edit this variable in the Viewport. Is that possible?
Here is the modular setup I have so far:
Component Blueprint master (parent class = Actor) → Component Blueprint child: parameter passes OK and is editable in Viewport. Good!
Component Blueprint Child inside Framework Blueprint master (parent class = Pawn) → Framework Blueprint Child: parameter not visible in either Framework Blueprint Master or Framework Blueprint Child. Bad!
Result desired: Edit the variable in the Framework Blueprint Child in the Viewport.
The function can be used in the construction script if this component can be used alone (if not, the construction script can be left empty, and the “color” variable in the pawn can be deleted from it, the function will be called by the master):