Hi all,
I’m in the middle of a small project in Unreal Engine 5 and had been having issues with lighting performance. I’ve been using Lumen for global illumination and while it looks amazing, I’m clearly having a severe impact on my frame rate, particularly in indoor scenes, with dynamic lights. In terms of troubleshooting, I tried to play with the Lumen settings and also turned on virtual shadows, but even so, the performance hit is still significant on mid-tier setups.
I’m hoping to crowd-source any tips and best practices for maintaining good lighting performance in UE5 without sacrificing too much visual fidelity. What settings, light types and/or workflows are you using that help you balance quality and performance? Is it worth exploring baking a few lights instead of leveraging dynamic lights from the get-go?
If you’ve got any tips, real-world examples or links to helpful resources, I’d appreciate it greatly. Since I’m still learning, I want to ensure that I am building the project with good behaviours at the start.
Thanks for your help in advance!
martinanderson