I’ve got three widgets that communicate one between the others trough variables
with this one, you open the 2nd one where the top and bottom right panels are common for all type of quest and the bottom left change
here you modify the options each one being store in a variable that is send to the third widget and display at a specific location
here is a shot made in the editor where all run perfectly fine… but in game some variables works and others don’t.
What works :
- the textbloc of the title
- the string to display the difficulty image
- the muliline textbloc of the description
- the selection of the target title, here “to hunt”
- the enum of the currency
- and some of the append of text chain
what doesn’t work :
-all info from targets I can’t get the selectioned item of combobox, or value of textblox, if the checkbox is checked or not, the quantity…
all info from rewards (except cuurency) : I can’t get the selectioned item of combobox, or value of textblox, if the checkbox is checked or not, the quantity…
I really need help on this caus’ i completly don’t understand, all my variables are set the same way and i find nothing that can explain why all work in the editor and only partially work in game… i’would have prefer an all or nothing