Hello,
I need some advices about what to do to get the render as beauthiful as Marmoset on textures.
I’m just trying to make an environment based on 100% substance Heightmaps. So here is what I get in UE4 ;
We can see that the metallic is really not acting as expected, the tesselation needs to be raised a bit but there is no difference past 2 in the tesselation multiplier so maybe raise the plane’s resolution before ?
Here is how the texture appears in Marmoset :
So what can I improve in Unreal to make that looks better ?
Thanks !