Need help on UE4 texture rendering

Hello,

I need some advices about what to do to get the render as beauthiful as Marmoset on textures.
I’m just trying to make an environment based on 100% substance Heightmaps. So here is what I get in UE4 ;

We can see that the metallic is really not acting as expected, the tesselation needs to be raised a bit but there is no difference past 2 in the tesselation multiplier so maybe raise the plane’s resolution before ?

Here is how the texture appears in Marmoset :

So what can I improve in Unreal to make that looks better ?

Thanks !

Adaptive tessellation tries to maintain constant triangle/pixel ratio, and this ratio can be set in project settings. Though, you will not be able to get sufficient details for surfaces like that with tess with decent performance for something other than single picture.