I’m trying to create an actor blueprint to generate windows in a row stretching in the x-axis. The idea is that the script can arrange random windows from the static mesh array regardless of the different lengths to one another. I’m open to accept any suggestions. Thanks.
An HISM (heirarchical instanced static mesh)
Takes a definition of meshes (an array essentially) and allows you to generate instances using said meshes.
Unless you are specifically building a Bluetility script that moves existing items within a level into position to allow you to merge them - then you are just better off with the instanced system.
The code given above will work in both cases.
A bound size is a bound size…