Our developer is currently working on a hack n slash game in VR in which he needs to slice enemies in multiple meshes on the point of contact.
But the issue is that the procedural mesh generation used for doing so only works with a static mesh, not a skeletal mesh. After searching online, he got to know that such a feature can only be created using C++ codes.
So, I want to know as to how can he create a mesh slicing mechanic with procedural mesh generation for a Skeletal Mesh in Unreal Engine. He is using Unreal engine 4.21.2.