Need Help Moving a pawn without a movement component across a network

Hello there! I’ve got a setup for my player where I can move around similar to the way the Character Movement input works, however for some reason the speed at which you move is being determined by the amount of Frames per second you get. This is causing problems in a networked game as some players can move faster than others. Does anyone have any suggestions on how to fix this? Here’s a the code for moving around just incase you don’t understand how i’m doing the moving of the character.


The movement is replicated by a tick which multicasts setting the transform of the actor to the clients version of it