Hi, I’m working on a horror game using Unreal Engine. I started with an arms-only robot character using a prebuilt Blueprint that included player movement, item pickup, flashlight logic, crouching, sprinting, and zoom.
Now I’m trying to switch to a MetaHuman character. I migrated most of the components and logic, but I’m getting a lot of compilation errors.
Even after fixing many of them, the MetaHuman body does not move – only the arms are reacting. I also tried importing the Third Person skeleton and retargeting animations, but the character still won’t respond properly.
Is there a proper way to move a full Blueprint system like this to MetaHuman without breaking movement or animation?
Thanks in advance!