Hi all, i have a problem importing my rigged character from maya to unreal… when i import it the body mesh is out of place like it has been moved backwards but the other meshes are in the correct position, anyone have any idea what i am doing wrong?
What do the channels say in maya? Is there any translate values on body mesh or any of the other meshes?
there shouldn’t be as i have not moved them at all in maya, i will check tho
else check if the tweak node is holding any offset data. Turn its envelope off on all meshes and see if they move.
Just checked and its not having any effect
very strange, I only figure out whats going on if you send that scene.