Oh okey, well, im kinda short on cash at the moment. But ill think about it. I really thought that the 4.2 was just for wheeled vehicles and that type of thing.
Anyhow, progress report, i have the steering done. But im running into further problem. Maybe this could be a good reason for me to upgrade.
This is what i have so far if anyone else is intrested.
The foreward moovement:
The steering:
And this is my new problem, the hovering.
Let’s begin with a brief explination behim my choises.
I started off by reading this: [Question] 'Damping' Motion in Blueprint? [Soft Gravity-Repulsion For Hover Craft] Video + Screenshot - World Creation - Unreal Engine Forums
So it seems there are 2 methods of doing this, first one is thrusters. Its my first option. But that dosnt seem to work for me, either gravity is taking over 100% and im scraping the floor. Or im shooting of into the sky and circling forever.
The thruster component is in the exact center of the mesh. Also i dislike this method personally, beacuse i want something a bit moore “stable” not so floaty basicly.
So i tried going for just having an offset on the mesh…well this gave me ALOT of jittering and its totaly unviable.
Basicly what i want is a non fancy way of making a hovering craft. Something that feels good to play first and then look cool secondly, what i mean is that if the hovering seems stiff i can always animate the craft.
Also thanx Geodav, you are the same guy from the UDK forums right? Making the Warhammer stuff?
EDIT: Got my 4.2 now, gotta do some reading up. But if its anything like UDK’s vehicles then you should be able to add invisible wheels right? And just let that handle everything?