Hi all I need a little help figuring out how to layout something for my game. A quick overview, the game involves collecting trading cards of varying quality and rarity. Each card is made up of a few different assets, the card art, the set/border art, and the text. The card also has a series of modifiers such as wear, foil, etc these are controlled through the master material. The problem I am facing is I would like to be able to call upon a table and load up the desired text/art, currently I am attempting to use a widget to layout the text and I would like to be able to write this to a render target so that It can be called upon inside the material and have all the proper effects applied. Image 1 is the widget layered over the card in a blueprint and does not inherit any of the material properties since it is on top. Image 2 is widget containing the text. Image 3 is my target but is currently a texture containing all the elements so it can not be changed as needed. Any help on figuring out how to layer these elements appropriately would be greatly appreciated.


