Hey everyone, I’m a little late to the UE4 party but I recently picked up the software and am getting a little overwhelmed at the amount of content there is too learn. One thing that is bugging me is the lack of resources you have to start with. Are we supposed to make our own with blender and programs like that? There doesn’t seem to be a large amount of free content I can use. Which makes it kind of difficult to learn if I can not find things to use in test builds. Where did you guys learn how to use it? I am mainly looking into level design and aesthetics, so what would be the best route for me to take to get good at those things? I’m used to photoshop, and just being able to take things off the internet, this is a whole new monster. I don’t even know where to start learning the program. I don’t know how to import assets either, which is not good considering the already low amount of them I can find. Please help! Thanks
Take a look at the learn tab in the UE4 launcher, there is tonnes of content from Epic, such as the Elemental Demo, Kite Demo, Content Examples, Sidescroller demo, etc.
I personally would recommend you to directly start with a 3d program so that you can create your own assets.
Also check out the documentation (there you can find tons of information) -> Unreal Engine 4 Documentation | Unreal Engine Documentation
Tutorials > A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
When you just want to do level design → start with the basics of the UE4 editor (UI,…) - learn how to use material (take a look at the documentation + the content from the learn tab) - take a look at some “lightning” tutorials - and in my opinion the most impotant point: learning by doing!