Need Help! Issue with model in UE4

Hi Guys! I’m having an issue with one of the 3D model. The model face seems to be missing and able to see through but it is totally fine when open up the static mesh. Please see the attached image for reference. Appreciate if somebody can help.

Thank you.

look like you need to flip normal in blender.
a temp fix would be to use Two Sided in it material properties in ue4.