Need help is making Stadium FIFA Style Crowds!

Ive been trying to do this from quite a while now!,but i want to make an array of crowds from 3-4 characters with a lil offset of animation. I just lack Advanced Blueprint knowledge to do so.I tried about 4 months ago but i failed very badly. But i saw this video today Football Funs Crowd UE4 - YouTube , and decided to ask you guys in the forums for some help. I just need a very simple way for duplicating the crowd in the stands with appropriate Up Vectors. If this is a very difficult task then please advice me some ways that i can search and solve the pieces of the puzzle myself.

I’m not sure about animation wise but I believe you’d be looking to make instanced static mesh I’m working on something similar but more simplistic as core of gpu should be focused on the fans then staring at a crowd. Take rocket league. Them eggs do a fine job

- YouTube Is what I was working on based on what I learned from

Thanks for the reply!I’ll try to find something but, i do need high detailed animation in the crowd and its not for a game so i dont care about optimization.

The persons will have to be a skeletal mesh, and you do not have to worry about them not being “instanced” as the engine will already put utilize already placed skeletal actors in memory to optimize it. There are a couple ways of going about this.

  1. You can make the benches a skeletal mesh actor, and place sockets where you want the people to be located. You can then randomly cycle through these sockets to place an actor, of course checking to make sure that there isn’t already a “person” located there.

  2. You could have the bench be a static mesh, and randomly place an actor at certain distances along it.

Let me know if you have any other questions.