So I’m very excited that I created my first model using Blender 2.7. I’m trying to get past the learning curve and figure out how to start piecing my own levels together to help support the Unreal Tournament project. To give you a preview here it is.
This is just a render of 2 poolballs (since I can’t type b4ll$) I put together. I have a separate .OBJ file with just one model ball. Now I understand that UE 4.2 now supports OBJ extensions and I tried to import my model not knowing what settings to use and all and I got the #10 ball to appear but it was in black and white. In the assets viewer where the model was located, there was 3 different materials that were the colors of the ball itself. I was just hoping someone could help me out and tell me what I’m doing wrong or if I need to change something in Blender when exporting? Also can someone give me a guide on importing into Unreal Engine 4.2? I’m really new when it comes to all of this. Thank you very much guys and hope you all have a great time on the forums.
PS: What do you guys think of my model?