Ok so I am trying to import an ak47 model and a rig I made in maya 2016, they are separate files. I used the standard Maya ik to build my character, so how do I import these files?
Also do I import an animation from maya or do I animate after I import it to Unreal engine? I am running 4.8.3.
Another question to save thread space. ![]()
I do not understand Blueprints. I know C++ the only thing is I do not know how to use C++ with Unreal. If that makes sense to you.