Need Help Implementing UI Hover Effect in UE5

Hello everyone,

I would like to implement a feature where a symbol or icon becomes visible in the UI only when the player hovers over a specific button.

If anyone has links to tutorials, documentation, or examples that detail how to handle hover events and display UI elements dynamically, I would greatly appreciate it!

Thank you in advance!

Not sure there’s a tutorial on that since it’s just:

If the mouse cursor enters this widget, we show another widget :point_up:
And buttons specifically handle this on a native level:

Thank you so much!

For some reason the “OnHovered” widget isn´t appearing :frowning:

Select the button, flag it as isVariable at the top of its details panel. Events will appear at the bottom of the same panel, double click an event to implement it.