I’m trying to create a custom meat and replace raw meat and prime meat
Tried to remap resources from primal prime meat (PrimalItemConsumable_RawPrimeMeat) to my child custom prime (AR_PrimalItemConsumable_RawPrimeMeat_Child) but it doesnt seem to work (I test it by dropping a character_bp_rex and kill it to try to harvest the meat → primal prime still drop and not the new one)
Anyone have any idea about this? I really dont want to go through all the trouble to :
Replace meat in each of the dinodeathharvest (actually i did it already - and also map it to remap resources as well → not working)
Create everyone single of the dinos and map the new dinodeathharvest to it (this part will take forever)
map the new dinos to spawn entry (again, take forever)
Ps: Side question (the above one is still most important right now) - anyone know how to modify the light range of torch, campfire, light source in general?
and also, is there a way to modify the character inventory inside the testing environment in UE4 - not the actual game, just the “test play”?