I recently started learning networking and multiplayer stuff in Unreal Engine 4. So, I went through all the documentation here https://docs.unrealengine.com/latest/INT/Gameplay/Networking/ and you don’t learn stuff until you get your hands dirty.
So, I downloaded the multiplayer shootout sample from the learn tab. It is a pretty good sample, but not that well documented or commented like you would expect from any other sample from Epic.
I started learning a bit following the blueprint execution flow and now I wanted to add some stuff for learning. I’ve added a ‘TEXT RENDERER’ component to the ‘Gunslinger_BP’ in order to have a visual identification of the server and the client. So here is my code
This works perfectly and indicates the server and the client respectively on both instances. But it is not a feasible solution for more than two characters. If I had 5 characters how would I indicate server on all instances including the listen server and the other 4 clients that a certain player is server.
Any suggestions are most welcome.