I’m looking to create a rope that connects from a point in the environment to the player. It should be rigid, but still able to bend around corners. Think of it like bending a straw. Any ideas?
Sadly the cable component won’t work for my purposes. The only way to keep the cable perfectly stiff is to make it a single segment, which would prevent it from bending around corners, and if I were to make it a multi-segment cable I don’t think there would be a way to have the segment split in the correct place when it comes into contact with a corner.
I’m looking to make something that looks really simple to whoever’s playing. Something that looks no more complicated than these quick doodles I threw together. But like, 3D and in first person.