My actor has a capsule collision and a skeleton mesh. I have tried setting both of them to use All Blocking or All Overlap in the collision settings as well setting custom options. I have tried using all trace channels. (Visual, Camera and a custom one I made)
I have tried checking the skeleton mesh if it has some checkbox or variable that needs to be set. I cannot find it. I haven’t learned how to set up a physics mesh if that’s what’s needed.
All actors and components in my project have set tags.
My issue is that the line traces for the actors do not see each other actor (all of the fish are the same actor spawned in). I know that the line trace itself is setup correctly because it works with both the ground and the water plane above. (I had to add a collision box to the water plane to get it to work from underneath)
Hey @EN6A6E!
You can simply set the capsule component’s collision preset to custom and set it to block your custom trace channel like this:
Btw, since you mentioned the capsule component, I wanna add that I wouldn’t recommend using a character class BP for your fish. Pawn would fit it better, especially considering that they’re not utilizing the movement component in your case. (If you’re keeping our logic from your older topic of course)
Hope this helps
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Awesome, I can’t believe it was that simple. It worked right away.
Thanks!
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