I’m currently spawning a projectile from a point attached to the player (a car).
Blueprint for the projectile itself, where the initial velocity is set.
Blueprint for where the projectile is spawned, and the inherited velocity is calculated.
I’ve tried a dozen combinations of this logic, but nothing has seemed to work so far. Can anyone see what’s wrong with this logic?
Everynone
(Everynone)
2
Consider using actual velocity instead:
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