Hello,
I am a sound designer, and have been working in UE4 for a little over a year so far. I’m really enjoying it and have had a good time implementing my SFX/Vo/Music into it. I was impressed with the built in audio tools, which are both easy to use, and super useful. The problem I am having is, I need a way to preload all of my SFX and VO during the loading screen where everything else like art assets such as textures and shaders are being loaded. Currently, sounds and VO aren’t being loaded until the sound cue is actually called in game, which is causing all kinds of issues, including CPU chugging, and audio not playing at times. Does anyone know if there is a way in blueprint to do this, or any other way?
Cheers,
Doug