Need help, fotnite won't start because of UE-4

My launcher is opening, but not fortnite. Can you help me?

Thanks

this may help:

LoginId:48fc3e084bc35d3204f97f85d74bb2eb
EpicAccountId:0fc06d0e138a4183ba980785783e5308

You do not have any debugging symbols required to display the callstack for this crash.

Log file open, 12/19/17 18:49:37
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogGameplayTags: Display: FGameplayTagNativeAdder::FGameplayTagNativeAdder
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(196486099) SRandInit(196486099).
LogTaskGraph: Started task graph with 4 named threads and 13 total threads with 3 sets of task threads.
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin Gauntlet
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin MatchmakingService
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystemTencent
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin UAC
LogPluginManager: Mounting plugin PlayerBehaviorAnalytics
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin SIP
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AndroidPermission
LogStreaming: Display: Took 0.051s to configure plugins.
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogOnline: MCP: Mcp Startup!
LogOnline: Verbose: MCP: Created thread (ID:5176).
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogInit: Build: ++Fortnite+Release-Cert-CL-3807424
LogInit: Engine Version: 4.19.0-3807424+++Fortnite+Release-Cert
LogInit: Compatible Engine Version: 4.19.0-3807424+++Fortnite+Release-Cert
LogInit: Net CL: 3804408
LogInit: Compiled (64-bit): Dec 14 2017 00:53:29
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-Cert
LogInit: Filtered Command Line: -frombe
LogInit: Base Directory: F:/steam/Fortnite/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.021s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:252.34MB (Peak: 252.34MB)
[2017.12.19-17.49.37:959][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2017.12.19-17.49.37:963][ 0]LogInit: Computer: DESKTOP-MR0VO2P
[2017.12.19-17.49.37:963][ 0]LogInit: User: Anwender
[2017.12.19-17.49.37:963][ 0]LogInit: CPU Page size=4096, Cores=4
[2017.12.19-17.49.37:963][ 0]LogInit: High frequency timer resolution =2.531250 MHz
[2017.12.19-17.49.37:963][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2017.12.19-17.49.37:963][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2017.12.19-17.49.37:963][ 0]LogMemory: Process Physical Memory: 253.43 MB used, 253.43 MB peak
[2017.12.19-17.49.37:963][ 0]LogMemory: Process Virtual Memory: 320.14 MB used, 320.14 MB peak
[2017.12.19-17.49.37:963][ 0]LogMemory: Physical Memory: 5167.94 MB used, 11114.58 MB free, 16282.52 MB total
[2017.12.19-17.49.37:963][ 0]LogMemory: Virtual Memory: 442.42 MB used, 11114.58 MB free, 134217728.00 MB total
[2017.12.19-17.49.39:048][ 0]LogInit: Overriding language with game user settings culture configuration option (fr).
[2017.12.19-17.49.39:048][ 0]LogInit: Overriding locale with game user settings culture configuration option (fr).
[2017.12.19-17.49.39:058][ 0]LogOnline: OSS: Flushing Catalog Service cached offers/items.
[2017.12.19-17.49.39:171][ 0]LogTextLocalizationResource: LocRes ‘F:/steam/Fortnite/Fortnite/FortniteGame/Plugins/Online/HTTPChunkInstaller/Content/Localization/HTTPChunkInstaller/fr/HTTPChunkInstaller.locres’ failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
[2017.12.19-17.49.39:172][ 0]LogTextLocalizationResource: Warning: Loaded localization resources contain conflicting entries for (Namespace:OnlineAccount, Key:FounderChatShardJoined):
Localization Resource: (F:/steam/Fortnite/Fortnite/FortniteGame/Content/Localization/Game/fr/Game.locres) Source String Hash: (-1780775368) Localized String: (Vous entrez dans le salon de fondateur {RoomId})
Localization Resource: (F:/steam/Fortnite/Fortnite/FortniteGame/Plugins/OnlineGameplayFramework/Content/Localization/OnlineGameplayFramework/fr/OnlineGameplayFramework.locres) Source String Hash: (-1780775368) Localized String: (Joined Founder room {RoomId})
[2017.12.19-17.49.39:172][ 0]LogTextLocalizationResource: Warning: Loaded localization resources contain conflicting entries for (Namespace:OnlineAccount, Key:GlobalChatShardJoined):
Localization Resource: (F:/steam/Fortnite/Fortnite/FortniteGame/Content/Localization/Game/fr/Game.locres) Source String Hash: (1976527488) Localized String: (Vous entrez dans le salon {RoomId} - {SubGameMode})
Localization Resource: (F:/steam/Fortnite/Fortnite/FortniteGame/Plugins/OnlineGameplayFramework/Content/Localization/OnlineGameplayFramework/fr/OnlineGameplayFramework.locres) Source String Hash: (1976527488) Localized String: (Joined {SubGameMode} room {RoomId})
[2017.12.19-17.49.39:172][ 0]LogTextLocalizationResource: Warning: Loaded localization resources contain conflicting entries for (Namespace:OnlineAccount, Key:FailedLoginConsole_UnableToStartPrivCheck):
Localization Resource: (F:/steam/Fortnite/Fortnite/FortniteGame/Content/Localization/Game/fr/Game.locres) Source String Hash: (1647647700) Localized String: (Vérification de vos privilèges impossible. Veuillez réessayer ultérieurement.)
Localization Resource: (F:/steam/Fortnite/Fortnite/FortniteGame/Plugins/OnlineGameplayFramework/Content/Localization/OnlineGameplayFramework/fr/OnlineGameplayFramework.locres) Source String Hash: (1647647700) Localized String: (Unable to check your privileges. Please try again later.)
[2017.12.19-17.49.39:286][ 0]LogStreaming: Display: Took 0.238s to EndInitTextLocalization.
[2017.12.19-17.49.39:642][ 0]LogD3D11RHI: D3D11 adapters:
[2017.12.19-17.49.39:925][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 960M ’ (Feature Level 11_0)
[2017.12.19-17.49.39:925][ 0]LogD3D11RHI: 1995/0/8141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.12.19-17.49.40:579][ 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 530’ (Feature Level 11_0)
[2017.12.19-17.49.40:579][ 0]LogD3D11RHI: 128/0/8141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2017.12.19-17.49.40:695][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.12.19-17.49.40:695][ 0]LogD3D11RHI: 0/0/8141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.12.19-17.49.40:695][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.12.19-17.49.40:700][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.12.19-17.49.40:700][ 0]LogD3D11RHI: GPU DeviceId: 0x139b (for the marketing name, search the web for “GPU Device Id”)
[2017.12.19-17.49.40:700][ 0]LogWindows: EnumDisplayDevices:
[2017.12.19-17.49.40:700][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 530’ (P:1 D:1)
[2017.12.19-17.49.40:700][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 530’ (P:0 D:0)
[2017.12.19-17.49.40:700][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 530’ (P:0 D:0)
[2017.12.19-17.49.40:700][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2017.12.19-17.49.40:700][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 960M
[2017.12.19-17.49.40:700][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2017.12.19-17.49.40:700][ 0]LogD3D11RHI: Driver Date: Unknown
[2017.12.19-17.49.40:701][ 0]LogRHI: Texture pool is 1397 MB (70% of 1995 MB)
[2017.12.19-17.49.41:074][ 0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2017.12.19-17.49.41:077][ 0]LogD3D11RHI: [Aftermath] Aftermath enabled but failed to initialize
[2017.12.19-17.49.41:077][ 0]LogD3D11RHI: Async texture creation enabled
[2017.12.19-17.49.41:093][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.12.19-17.49.41:102][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.12.19-17.49.41:102][ 0]LogSlate: Using Freetype 2.6.0
[2017.12.19-17.49.41:103][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.12.19-17.49.41:103][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.12.19-17.49.41:523][ 0]LogAssetRegistry: FAssetRegistry took 0.3744 seconds to start up
[2017.12.19-17.49.41:797][ 0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.040963 seconds
[2017.12.19-17.49.41:797][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
[2017.12.19-17.49.41:815][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
[2017.12.19-17.49.41:875][ 0]LogNetVersion: FortniteGame , NetCL: 3804408, EngineNetVer: 2, GameNetVer: 0 (Checksum: 4117617202)
[2017.12.19-17.49.41:884][ 0]LogMaterial: Added default parameter collection resource, Default__MaterialParameterCollection, ID:00000000000000000000000000000000
[2017.12.19-17.49.41:987][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 1
[2017.12.19-17.49.42:049][ 0]LogFortSignificance: Display: Set AI budget to ‘0,12’
[2017.12.19-17.49.42:049][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to ‘5,10,10,75’
[2017.12.19-17.49.42:049][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to ‘0,1,2,3’
[2017.12.19-17.49.42:060][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
[2017.12.19-17.49.42:114][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
[2017.12.19-17.49.42:249][ 0]LogMaterial: Added default parameter collection resource, DistortedScreenCollection, ID:B9864F384A319FAA50CECBB9E87E2DA3
[2017.12.19-17.49.42:337][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.12.19-17.49.42:514][ 0]LogMoviePlayer: Initializing movie player
[2017.12.19-17.49.42:700][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.

why wont it let me launch fortnite

is the launcher broken

is the launcher broken

Have you tried verifying game files?