Bulk node using a bone array as input might be nice, not sure if there is one in there already, but it shouldnt be a big thing to make one in c++.
That or you make a for loop one those bones in blueprints which is also quite simple.
Bulk node using a bone array as input might be nice, not sure if there is one in there already, but it shouldnt be a big thing to make one in c++.
That or you make a for loop one those bones in blueprints which is also quite simple.