need help for using modify_bone node

I have more than thirty bones to modify. I dont want repeat using this node thirty times. Is there a way i can set the bone to modify as an input, so i can dynamically change it?

Bulk node using a bone array as input might be nice, not sure if there is one in there already, but it shouldnt be a big thing to make one in c++.
That or you make a for loop one those bones in blueprints which is also quite simple.