Need help for photo realistic texture

Part of it is lighting, part of it is parameters, such as the material’s glossiness. Your export settings from MegaScans might not be calibrated to UE4 either.

Also, I recommend modifying your textures A LOT if you’re going to use MegaScans. People will recognize those textures from that library easily and it’s always better to add your own touch to these things anyhow.

Edit: Also looked at your material graph. It looks like you’re doubling up on maps. Do you understand PBR? You only need the roughness map, and you can plug in a constant 0 for metalness since that texture doesn’t contain any.